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{"id":1807,"date":"2009-11-27T06:00:14","date_gmt":"2009-11-27T12:00:14","guid":{"rendered":"http:\/\/www.robohara.com\/?p=1807"},"modified":"2018-07-29T19:23:29","modified_gmt":"2018-07-30T00:23:29","slug":"programmer-of-the-year-arthur-krewat","status":"publish","type":"post","link":"https:\/\/www.robohara.com\/?p=1807","title":{"rendered":"Programmer of the Year: Arthur Krewat"},"content":{"rendered":"
The Programmer of the Year Award (an award I just made up) goes to Arthur Krewat. To understand what Arthur’s doing, why he’s doing it, and why he deserves the Programmer of the Year Award, I need to first tell you about an old computer game called Impossible Mission.<\/p>\n
Impossible Mission was a game released for the Commodore 64 by Epyx in 1984. In the game, players control a secret agent who has invaded Professor Elvin Atombender’s secret lair. The lair is guarded by robots that can zap you with electricity and, on some levels, a floating black ball that has the power to kill you instantly. The goal of the game is to find and find and assemble puzzle pieces hidden behind pieces of furniture. Many rooms also contain computer terminals that allow players to perform special functions within the game. Despite the game’s great gameplay, it is most often for its use of speech synthesis (“Another visitor! Stay awhile … stay FOREVER!”). <\/p>\n