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{"id":1626,"date":"2009-08-17T18:00:31","date_gmt":"2009-08-17T23:00:31","guid":{"rendered":"http:\/\/www.robohara.com\/?p=1626"},"modified":"2018-07-29T19:03:36","modified_gmt":"2018-07-30T00:03:36","slug":"aztec-apple-iicommodore","status":"publish","type":"post","link":"https:\/\/www.robohara.com\/?p=1626","title":{"rendered":"Aztec (Apple II\/Commodore)"},"content":{"rendered":"
I’ve been playing a lot of old Commodore games while doing “research” for my upcoming book of game reviews (it’s a good day when you can call playing old video games “research”), and recently I ran across Aztec, a game I haven’t played in twenty years or more.<\/p>\n
<\/p>\n
Obviously influenced by Raiders of the Lost Ark, Aztec is a platform game in which the goal is to explore a tomb, find a jade idol, and make it back to the surface alive. Along the way you will encounter traps, animals and Aztec Warriors. <\/p>\n
Aztec was released before joysticks were common on home computers, so the game must be controlled with a keyboard. For those of you thinking “big deal”, here are the game’s controls, taken from an old help file<\/a>:<\/p>\n