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Comments on: Duke Nukem: Who Cares https://www.robohara.com/?p=3194 The Adventures of Rob, Susan, Mason and Morgan O'Hara Sat, 26 Mar 2011 03:33:11 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Zeno https://www.robohara.com/?p=3194#comment-2884 Sat, 26 Mar 2011 03:33:11 +0000 http://www.robohara.com/?p=3194#comment-2884 You know, my son (a gamer like his old man) was born in 1997. After reading this blog entry I asked him if he knew who Duke Nukem was. He had no clue.

This got me to thinking: As an archetype, Duke himself strikes me as something of a major anachronism: The physical modeling of pre-flabby Schwarzenegger or Willis; the apparently dozens of equipment pouches on his person like he stepped out of a Rob Liefeld comic; a calculated substitution of credible personality in favor of an empty-something which marketing departments call “attitude”. In short, he embodies a good number of the things I hated the most about the 1990s.

I can’t see how this game can be released as anything but a self-deprecating parody and yet still be expected to make money.

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By: Brent https://www.robohara.com/?p=3194#comment-2883 Fri, 25 Mar 2011 23:46:59 +0000 http://www.robohara.com/?p=3194#comment-2883 Actually they never really STOPPED development on it. There are lots of reasons it took so long. They had started it in one older engine but after awhile that engine was so out of date that they had to scrap all that work and start from the beginning in a new engine.

After that whole mess they kind of shut off the outside world and I’m sure they probably changed engines again too, given how long it has been since the first switch.

I think the biggest contributed to the while thing was they had the clout back in the “good days” to say they would release it “when it’s done”. Now some people can work with no deadline (like id software) but others fall prey to human nature and keep going and going (Chinese democracy). 3d realms falls into the latter rather than the former.

There are still hardcore gamers like myself that care about it, and perhaps they can capture a whole new generation of gamers now that we have old gamers kids playing now.

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By: lethargic https://www.robohara.com/?p=3194#comment-2882 Fri, 25 Mar 2011 23:21:54 +0000 http://www.robohara.com/?p=3194#comment-2882 1997 was a really terrible year.

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